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Posts Tagged ‘world building’

Having recently completed the first draft of SEVEN STARS, it feels like a good time to explore how ideas develop in a story. As mentioned in a previous post, I’m largely a discovery writer, so this evolution happens while I’m writing. I’m sure pretty much the same thing happens to a plotter/outliner, though. Just at a different point in the process.

So, fairly early on in SEVEN STARS I had my characters isolated. There’s a war on and because of some imprudent behavior by one of the characters, they’re cut off from their main army, from the capital city, and from the hidden fortress where the women and children have been taken for shelter. I knew from the beginning that at some point they would make it to the fortress through a system of caves.

When I got to that point, I had an idea to have a little fun with them. In battle, the female character is more prepared, more experienced, better trained and not afraid of much. The male character is learning, but he’s never been in this situation before. So, I decided that when they went underground, it would be fun to switch things on them. He’d be perfectly comfortable in the caves and she’d be claustrophobic.

From there, the caves became a sort of almost religious experience for him. It’s like an initiation, but only he feels it. His confidence increases in the caves, which leads to a couple of interesting side effects.

Well, at this point, the caves started to become almost another character in the story.  I decided that the caves actually were responding to his presence and that their guide would notice it. When they reach the fortress, the guide proclaims that the caves, by affecting the character in this way, have indicated that he is the heir. He’s the youngest prince, the one nobody expected anything from, and now this guy’s saying that he’s the heir because he liked the caves?

This introduced some more world-building. Not just the caves, but the notion that through the caves the land is supposed to choose the heir. The current king has been trying to circumvent that by not sending his younger two sons into the caves and suppressing the knowledge that the oldest son failed to even get through the caves.

Those ideas only come to me when I’m writing. I would never get that idea while making an outline. 

Now, of course, I have to go back and introduce a few elements a little earlier in the story to foreshadow that revelation. That’s okay. It will make the story richer. And it won’t actually take much. A couple of sentences here and there, maybe a paragraph.

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Hello, my name is Meredith Mansfield and I’m a discovery writer.

And, no, I’m not looking for a twelve-step program. I like it just the way it is, thank you.

Some writers–many very successful writers–fully outline a story before they start. I know writers who have every scene mapped before they put “Chapter One” at the top of a page.  More power to them. If I outlined in that detail, I would never write the story. What would be the point? I’d already have told it.

For some of us, the more often we tell the story (and outlining is telling the story, just in a boring way), the less enthusiasm we have for it. We have to be free to find things out as we go along. We’re discovery writers or sometimes pantsers (because we write by the seat of our pants).

I set up a basic structure for my novel, so I know where I’m going. It helps to keep me from veering off into the weeds (too much). And then I start. I generally sort of outline about a chapter ahead as I go.

The fun part is, I’m learning parts of the story at the same time I’m writing the first draft. Yes, that means that I’ll have things I need to go back and add, change, or delete in the second draft. That’s okay. I make a note and move on.

But as I get really into a story, as I’m into SEVEN STARS right now, new things come into my head and I get to explore them, turn them around and look at them from the other side, and decide whether or not to put them in the story. It grows. It gets better. Things that were hazy when I wrote that proto synopsis come into focus. How to get the characters from A to B or how to accomplish that important plot point becomes clear. They’re still new and exciting and I get to write them while that excitement is fresh.

And I’m willing to bet discovery writers have more fun.

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This topic arises as I finally begin to make headway on the new version of SEVEN STARS.  I wouldn’t say I’m on a first-draft-in-six-weeks pace (which can be quite a wild ride anyway), but I am definitely making strong and consistent progress.

I’ve been somewhat resistant to writing this story. Not because I don’t like it, but because the first version of it fought me to a standstill at 50,000 words and refused to go any farther.

I set it aside and began tinkering with the plot to try to get my interest back up. But even though I liked the new plot line much better, I couldn’t flog myself into getting back into the story. Until I completely reimagined it.

In this case, I played with the gender of the main characters. Actually, I flipped them. The formerly male character is now female and the formerly female character is now male, which basically forced me to look at the entire story with completely new eyes. It’s too soon (chapter four) to tell whether this is going to work all the way through to the end, but either way it’s going to have been an interesting exercise and a useful way of getting back into a story I had some resistance to.

You can’t just change the genders of the characters and then go ahead and write the same story. Some other things will have to change. Even if your characters still have the same personalities and the same goals as before. The way other characters respond to them and their expectations of them will probably change. Even if they have the same goals, the way they go about trying to achieve them, at least for the first try/fail cycle, will probably change. The way they respond to challenges may change–and the skill set they bring to the problem.

Of course, since I write fantasy, I have the advantage of being able to adjust the world I set these characters in, too. But, in some ways, it’s more interesting to play with them in the original world, created for a character of the opposite gender, and see how it changes their responses.

Look at s couple of examples in the genre:

In THE LORD OF THE RINGS, Eowyn had essentially the same desires as her brother Eomer, and every bit as much courage, but she was constrained by her gender role.

In GRACELING, Katsa is faced with contradictory expectations. On the one hand, her uncle the king tries to treat her like any other lady of the court and marry her off to his advantage. All the while, he’s using her Graced talents to make her his strong arm and assassin.

Both characters who at some point have to break out of their assigned roles. I think that makes them more interesting. And I think it will make SEVEN STARS much more fun to play with, now.

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I’ve posted before about how inspiration can come from literally anything.  The other thing about inspiration, especially that first spark of an idea that you build on to make a story, is that it can’t be forced.  At least, I can’t force it.

There are things you can work on, of course.  I have a set of questions that I ask myself about a culture or a place when I’m doing world building.  The thing there is that they all have to integrate, to feel like a cohesive and rational whole.

But the idea itself, that comes from deeper in my brain, from my subconscious.  And it has to bubble up from the depths in its own good time.

This happened recently with SEVEN STARS.  I have the world building pretty well done.  I wrote the first chapter, plus a little.  And then I stopped.  The main character felt too confident, competent, and especially too old for what I wanted this story to be.  He sounded like an old campaigner when he’s supposed to be a kid forced into the role of leader in a stressful situation he’s not really quite ready for.  I wasn’t sure what to do with it.  So, I put it aside for a while, worked on revisions on other projects, and let my subconscious work behind the scenes. 

It paid off a couple of days ago.  I know exactly how to change that first chapter or so to fix my main character and the story.

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Since I’d made good progress on my world building, I let myself take a little dive into Chapter One of SEVEN STARS (I really have to think of a new title).

The first chapter of anything is always challenging.  It’s not so much the blank page.  There’s just a certain amount of settling into the new character’s head and getting comfortable there.  Kind of a period of getting acquainted.

Often, there’s a certain amount of info-dumping, setting up the world.  Stuff I’ll have to go back and delete later, but have to get out of my head before I can really get started.  Plus, I always try to turn my infernal, I mean internal, editor off when writing a first draft. 

I’m having more than the usual trouble getting into this character.  He keeps wanting to sound too experienced and generally too old, at least if this is going to be a young adult story.  I’ve got to make him a little–no, a lot–more uncertain about a couple of things.  That means getting deeper POV, which is always hard for me for the first chapter or so, but I’m making progress.

I still have world building to do, but getting a better feel for  the main character is important, too.

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I made a public goal to start world-building for the new version of SEVEN STARS this month.  Probably nothing else could have forced me to do it even though I’m getting excited about the new story line.  The thing fought me to a stand-still last time and sometimes that’s hard to overcome and start again.

Anyway, I’ve started on the world-building and pleased with my progress so far.  I’ve got a good feel for one of the cultures already.  There will be three.  And some good possibilities for conflict from differences between two of the cultures.  Not the kind of conflict that can drive the whole story, but certainly the kind that can enrich a story.  In fact, it’s opened up a whole new facet which is going to be fun to work with, I think.

I’ve also got to work on at least a rough outline, but some things will come out of this interaction of the cultures, so this is the right place to start.  And I still need to refine the rules of the magic.

In some ways, this is the most creative part of the process and it can be a lot of fun.  I’ve surprised myself with a few things, but I really like where this is going, now.

Meanwhile, I’ve got revisions on DREAMER’S ROSE, THE IGNORED PROPHECY, and a short story to keep the internal editor happy.

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This is what I’m wrestling with right now.  THE IGNORED PROPHECY is intended to be the second in a series (of four, hopefully).  However, I very much want it (and all of them) to stand on its own.  That requires a very delicate balance.  I need to give the reader enough background to understand how the characters got where they are now, how they know each other and relate to each other, and establish the milieu all over again.  All without sounding like an info dump or slowing the story down too much.  Piece of cake, right?

It was easier in THE SHAMAN’S CURSE.  I had a handful of characters, basically a nuclear family, with only one or two exceptions, to start.  All the other characters got introduced as my point-of-view character met them.  Simple.  Now, I’ve got all these characters–and I mentioned in an earlier post that there are quite a few–and I have to reintroduce them with enough information for the reader to go on with, but not so much that I stop everything every time a “new” character turns up.

Last pass, I clearly had way too many characters introduced in the first chapter.  Some of that was unnecessary.  Just because I know they’re there doesn’t mean they have to make and appearance.  I’ve cut that back.

I’ve added a little reflection by the main character to hopefully give the reader some understanding of how he got where he is now.  I’ve tried not to make it too long or an info dump, but only a reader will be able to tell me that for sure.

Now, I’ve still got to work in how the main character is related to various groups in the story and show a little more depth of the world-building.   Oh, and there are still several characters I need to do a better job introducing. 

This is nowhere near as easy as it sounds–and it never sounded easy.

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It’s going to be a busy day, so I’ve added some material under Worlds.

Meet the Valson from the world of THE SHAMAN’S CURSE and THE IGNORED PROPHECY.

I’ve also added more unused material to Chimeria.

Enjoy.

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First an update:  I just finished the revision/rewrite of THE IGNORED PROPHECY!  And . . . drumroll . . . it came in at 99,000 words.  So I don’t have to get that big pair of scissors out after all.  I’m still going to want to go back and tune a few things up a bit, but it’s just about ready for readers.

I started this revision when I set my then work in process, SEVEN STARS aside.  Supposedly, I’ve been waiting for new inspiration and I’ve had some.  But, lately, the inspiration that’s been coming to me has been for a different story.  So, it looks like my next novel-length project will be MAGE STORM, not SEVEN STARS.  A first attempt at the one-sentence pitch for MAGE STORM:

Magic is supposedly dead in Rell’s world, but when he finds himself ‘gifted’ with magic he doesn’t know how to control, he’s ostracized from his family and runs away to find someone who can help him learn to use his magic safely.

MAGE STORM is actually based on one of my short stories.  And this one is going to be something of a departure for me because I see this story as a young adult fantasy.  THE SHAMAN’S CURSE and THE IGNORED PROPHECY are both written to be acceptable reading for young adults, but they are not specifically aimed at that target audience.  This will be.  That means, among other things, that I’m really going to have to pay attention to my pacing.  YA has to move faster than adult fiction.  That should be a useful exercise for me whatever happens.

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My last post was about my frustration with a particular story.  The beginning had just come to me and I liked it, but then I couldn’t figure out where it was going.  Mostly, I knew where I didn’t want the story to go.  Too many of the first ideas that came to me were cliche and I knew it.

Well, as sometimes happens, just writing about it here jump started my brain into coming up with a few more ideas.  I also, as I said I would do in the last blog, printed out what I had (about 1,000 words and a bunch of questions) and showed it to a friend, asking for input.  Sometimes, you just need to bounce ideas around a little to let them get some momentum.

My friend tells me that the start is good, intriguing.  That’s nice.  She also came back with her own ideas.  Now, this friend is creative (in a different medium), but she’s not necessarily the best person to brainstorm with.  She tends to get invested in her ideas and try to persuade you to do things her way.  But she can still be a big help, you just have to go about it a little differently.

In this case, some of her ideas went in exactly the direction I’d already decided I didn’t want to go, so I just nodded and kept going.  Some were a little too . . . fairy tale, although there still might be the germ of a plot point there.   It just has to be twisted around so it’s not the same.  Some were good.  Some combined in potentially interesting ways with the new ideas I’d been coming up with.  And some were thought provoking. 

I’ve since rejected some of my ideas.  For example, I’d thought of setting this in Chimeria (see Worlds), but I’ve decided I really don’t want to try writing another short story in a world I know too much about right now.  But I’m also rejecting her idea of a setting and creating something different just for this story.

The plot and the story are starting to come together in my head.  This one could be a lot of fun.

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